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The Strokes

Ping Pong Table_edited.jpg


ROOKIE TT

On this page we have information on the main strokes of Table Tennis that can be used in a rally. Sometimes you will have choices about which one to play, other times you will be forced to play one. Often you will have your favourite strokes that you rely on, but it is good to have the full repertoire to call on if needed. If you overuse a stroke your opponent will get used to it. Even each stroke can be varied with spin, placement, flight and speed to stop the opponent getting to used to it. Each stroke will have it's own level of consistency and risk for you technically, and that level may vary on a given day, especially if you are not confident. So keep practising!  

Also bear in mind the same applies to your opponent. He or she will have good strokes, bad strokes, variations, strengths and weaknesses that may match well or badly against your own portfolio. Be aware of this and adjust. For example you might have a 7/10 forehand, especially hitting cross court, and a 5/10 backhand. Your opponent might have a 9/10 and a 1/10 backhand. Here it makes no sense to use that 7/10 your own best shot, your cross court forehand, as they will blitz you time and again with their 9/10 forehand. So much better to go to the backhand corner - although beware they could even hit forehands from there if they are very fast with their footwork!

Anyway please focus on this section and get familiar with the core strokes, and practice!

Ping Pong Table_edited.jpg
Ping Pong Table_edited.jpg
Ping Pong Table_edited.jpg
Ping Pong Table_edited.jpg
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